I originally created this character back in 2002 as my first delve into subdivision surfaces in Cinema 4D.
In 2013 decided I wanted to give Bob a makeover, with updated software and skills. Both the grass and Bob's fur used Cinema 4D's hair system, which put quite the strain on my PC at the time. Everything was rendered out to layers in Photoshop, where I composited them together to achieved the final look.